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Facade video game oooh yeah
Facade video game oooh yeah








Most of them provide the core of the gameplay which is lateral thinking in puzzlesolving using the core mechanics at Link's disposal so it's all good. And that's not to say the Shrines sucked. If anything smells like the "Triforce collectathon" quest from Wind Waker in Breath of the Wild it's the shrines, alright. It could also have been Wii U memory limitations that prevented them from doing anything beneath the ground outside of Shrines that are placed behind loading screens in seperate maps, however, I just had this feeling that Nintendo must've wanted to do more than this, and at some point in development due to budget stuff they just went "okay, with the resources we have the most feasible thing to do that creates longevity, is to make 120 of these shrine-type dungeons" which all share the same aesthetic theme and music, intro and outro. I think a lot of the game is done as they intended it but I don't think the lack of submerged caves or temples is part of that. The thing is, they spent a ton of money on developing BotW's systems and implementing them to perfection and with polish. To me this smelled like cut corners in the budget.

#FACADE VIDEO GAME OOOH YEAH TRIAL#

I got to the Trial of Lightning or whatever it was called and as soon as the voice started telling me what to do with the "4 spirits must be put to rest" I was like " oooh, this is like the Forest Temple ghosts like in OoT and TP!" but then upon solving the puzzle you realize that spirits are apparently just colored balls that you move around. Which is why I'm currently obsessed with the big target mountain.

facade video game oooh yeah

I'm playing it like the olden days I suppose, I'm not bingeing it in any sense, just setting my own goals and limits and going from there. That being said, it's an amazing experience every time I do decide to have a go. It was the break from playing it for so long, but I don't think I love it as much as others do. What I think might be huge quests or mysteries (like the dragons, I am hypnotised by them - very Legend of Korra) might be hardly anything at all, and I like that I can read or hear about one thing I didn't know but there's three other things I miss (on purpose) in discussions like this that I'll maybe see on my next go. That said, I still like just wandering about the land and doing a shrine here and there. I've since beaten the Beasts I hadn't before actually beating the final boss, finally got the Master Sword and haven't yet gone near the DLC I grabbed when it was first available.

facade video game oooh yeah

I spent almost four months away from the game and coming back to it was a a huge challenge. I got BoTW at launch like most (I suspect!) but then decided not to bring my Switch with me immediately after when I was out of town for work (I had maybe eight weeks with it, and by the rate I play games that big these days, I didn't get far at all). It also has a specific "landmark" icon on the over world map, denoting it as a story-related ( and therefore, non-easter egg/fan-service related) location: it shares the icon-a door-like symbol in a yellow square-with the Flight Range, Kara Kara Bazaar, Yiga Clan Hideout, and Abandoned North Mine. You also receive something very special here later on in-game…

facade video game oooh yeah

The King of Hyrule in Zelda II had those temples filled with guardians and "enemies" to test the hero to be… Lo, this Forgotten Temple has decaying Guardians and a Shrine to, well, test the hero. It also has a long, deep space with various levels and wall breaks, complete with a raised dais with a sacred statue ( the Goddess Hylia, in this case) at the very far end. The temple shares many notable similarities with the "palaces" ( i.e., "shindens", or temples) of Zelda II: The Adventure of Link! The Forgotten Temple has grand pillars denoting the entrance, and a rectangular appearance, with a great overhang. This temple being in the same format implies that it is somehow related or connected. The only other places you ever see a goddess statue and a blessing shrine in the same place are at the springs of Courage, Wisdom, and Power, which are clearly references to the triforce. There are other references to the existence of a tetraforce in Breath Of the Wild (the monks in the first four shrines are all making triangles with their hands, which when put together would complete the triforce/tetraforce shape you need to present four spirit orbs to a goddess statue there are four Great Fairies in general there are just lots of patterns of four in this game, whereas previous Zelda games used patterns of three) The theory is that the "triforce" used to have four pieces but that the people of Hyrule abandoned one of their four goddesses and tried to erase her from history. I believe this temple is a reference to the tetraforce, which fans have been theorizing about for years, and that Nintendo may finally be making it canon.








Facade video game oooh yeah